Revision 6350051e scout/libscout/src/BehaviorList.cpp

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scout/libscout/src/BehaviorList.cpp
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#include "BehaviorList.h"
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/**
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 ******************************************************************************
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 * WARNING: THIS IS AN AUTOGENERATED FILE!
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 *
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 * Editing this file is USELESS. It will be overwritten during the build.
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 * To properly edit this file, edit its corresponding *.template.* file, which
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 * a script run by CMake uses to generate this file.
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 *
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 * This file was generated via rules in src/generate_behavior_lists.py.
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 *
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 * Please see that file for a description of syntax and procedure for
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 * creating auto-generated files.
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 *
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 * THIS WARNING IS LONG TO MAKE SURE IT GETS YOUR ATTENTION!
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 * THANK YOU.
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 *****************************************************************************
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 */
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#include "BehaviorList.h"
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BehaviorList::BehaviorList()
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{
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  behavior_list.push_back(behavior<pause_scout>);
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  behavior_list.push_back(behavior<draw_cw_circle>);
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  behavior_list.push_back(behavior<draw_ccw_circle>);
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  behavior_list.push_back(behavior<Odometry>);
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  behavior_list.push_back(behavior<draw_ccw_circle>);
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  behavior_list.push_back(behavior<draw_cw_circle>);
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  behavior_list.push_back(behavior<line_follow>);
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  behavior_list.push_back(behavior<navigationMap>);
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  behavior_list.push_back(behavior<wl_test>);
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  behavior_list.push_back(behavior<Scheduler>);
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  behavior_list.push_back(behavior<WH_Robot>);
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  behavior_list.push_back(behavior<line_follow>);
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  behavior_list.push_back(behavior<wl_test>);
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  behavior_list.push_back(behavior<maze_solve>);
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  return;
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}

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