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/**
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 * @file scoutsim_internal.h
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 *
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 * @ingroup scoutsim
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 * @{
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 */
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#ifndef _SCOUTSIM_INTERNAL_
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#define _SCOUTSIM_INTERNAL_
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    /**
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     * State of the whole world, positions of all scouts!
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     * Passed by reference to scouts for reading on update loop.
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     * Updated only by sim_frame to prevent concurrency problems.
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     */
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    typedef struct world_state
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    {
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        float canvas_width;
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        float canvas_height;
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    } world_state;
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#endif /* _SCOUTSIM_INTERNAL_ */
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/** @} */