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# Date Author Comment
0ccfc42d 11/16/2012 07:40 pm Priya

Files that add ghost scout.

0e916314 11/16/2012 07:07 pm Priya

Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos

0e0ef125 11/16/2012 07:06 pm Priya

Changes to add ghost scout to sim frame and make it show up on the simulator.
Currently the functionality for killing scouts does not kill the ghost scout. That needs to be fixed eventually.

96ec9388 11/16/2012 06:55 pm Hui Jun Tay

Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos

Conflicts:
scout/scoutsim/src/scout.cpp
scout/scoutsim/src/scout.h

eb9cff77 11/16/2012 06:44 pm Hui Jun Tay

Fixed sonar bug (corrected y direction)
Added sonar_toggle and set_scan command and callbacks
Cleaned up sonar_visual toggle code

16097fcf 11/16/2012 06:34 pm Priya

Added header guards to scout constants.

c63c9752 11/12/2012 09:40 pm Alex Zirbel

Scoutsim now has consistent units of m and m/s.

This will cause some problems.

  • Behaviors which relied on the old units will have to change. We need to change the Control classes to scale things right.
  • Encoder ticks are almost fixed, but not quite right (I think because of a rounding problem)....
0076084e 11/12/2012 06:55 pm Alex Zirbel

Fluidified fluid teleop.

d34f8273 11/12/2012 06:54 pm Alex Zirbel

Removed the initial default scout spawn.

This should be taken care of by the GUI or launch file somehow.

594c3bb9 11/12/2012 06:52 pm Alex Zirbel

Loads specific images for each scout if they exist

Otherwise, looks in the images folder for scout.png.
Added a few default scouts with numbers, and the xcf files they were created from.

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