Changes to add ghost scout to sim frame and make it show up on the simulator.Currently the functionality for killing scouts does not kill the ghost scout. That needs to be fixed eventually.
Scoutsim now has consistent units of m and m/s.
This will cause some problems.
Loads specific images for each scout if they exist
Otherwise, looks in the images folder for scout.png.Added a few default scouts with numbers, and the xcf files they were created from.
Scoutsim: Added Sonar Toggle
Sonar display can now be toggled via Menu->Sim->Sonar
Added built-in scoutsim teleop!
Edited Sonar to display points on simulator.
Changed rate of sonar scan to 0.5sMade a new wxDC graphics object for sonar
Added walls to the scoutsim visualizer.
Broke the build and then fixed it. Now onto testing!
Added wireless handling to scoutsim. Untested.
Basic line sensor readings!
Added maps and menus in scoutsim.
Menu options for about, quit, clear, and viewing different maps.
Fixed up scoutsim package. Sorry.
Sonar prototypes in scoutsim package.
Fixed the scoutsim node.
Just a couple bugs. All the nodes compile now! You can run "rosmake" from the "scout" directory (compile the whole stack).
Updated the licensing information in many files.
This is a broken commit because I decided to do this at a bad time. Sorry! The build will be working after next commit, I promise (and I won't push till then). This commit reflects the licensing in the files after I used my auto-add/remove script.
Got motor control working with scoutsim
Behaviors can now use the MotorControl class to change the speed of the motors in the simulator. The simulator correctly handles the command.At the moment, the set_motors command is limited to 'scout1'. We should look into prefixes to specify which scout (scout1, scout2, etc) each behavior should command....
Made a lot of changes to the general structure.
Applied object-orienting techniques to the code, cleaning it up considerably. Major design changes are as follows: