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# Date Author Comment
68b23184 11/02/2012 01:03 pm viki

Scoutsim: Added Sonar Toggle

Sonar display can now be toggled via Menu->Sim->Sonar

0e77683c 10/28/2012 09:24 pm Alex Zirbel

Added built-in scoutsim teleop!

759ac4fc 10/28/2012 07:48 pm Alex Zirbel

Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos

e2770306 10/28/2012 07:48 pm Alex Zirbel

Generate a blank image for lines/walls if one doesn't exist.

6639ce9c 10/28/2012 05:58 pm viki

Edited Sonar to display points on simulator.

Changed rate of sonar scan to 0.5s
Made a new wxDC graphics object for sonar

a2e6bd4c 10/25/2012 10:02 pm Alex Zirbel

Added sonar, though it looks buggy.

Use sonar_viz to continue debugging and make sonar work!

7ffad595 10/07/2012 11:12 pm Alex Zirbel

Added walls to the scoutsim visualizer.

1d1281cc 10/07/2012 07:10 pm Priya

Broke the build and then fixed it. Now onto testing!

82f3f746 10/07/2012 06:59 pm Priya

Added wireless handling to scoutsim. Untested.

ade1b7f9 04/10/2012 04:53 pm Alex Zirbel

Basic line sensor readings!

2eaafff2 03/25/2012 12:21 am Alex Zirbel

Added maps and menus in scoutsim.

Menu options for about, quit, clear, and viewing different maps.

e3f69e61 03/03/2012 06:21 pm Alex Zirbel

Fixed up scoutsim package. Sorry.

9b3564f3 02/25/2012 05:40 pm Alex Zirbel

Sonar prototypes in scoutsim package.

4612f7e4 01/05/2012 12:58 am Alex Zirbel

Fixed the scoutsim node.

Just a couple bugs. All the nodes compile now! You can run "rosmake" from the "scout" directory (compile the whole stack).

c492be62 01/03/2012 11:41 pm Alex Zirbel

Updated the licensing information in many files.

This is a broken commit because I decided to do this at a bad time. Sorry! The build will be working after next commit, I promise (and I won't push till then). This commit reflects the licensing in the files after I used my auto-add/remove script.

144137a1 12/26/2011 04:15 pm Alex Zirbel

Got motor control working with scoutsim

Behaviors can now use the MotorControl class to change the speed of the motors in the simulator. The simulator correctly handles the command.
At the moment, the set_motors command is limited to 'scout1'. We should look into prefixes to specify which scout (scout1, scout2, etc) each behavior should command....

a8480867 12/04/2011 01:17 am Alex Zirbel

Made a lot of changes to the general structure.

Applied object-orienting techniques to the code, cleaning it up considerably. Major design changes are as follows:

  • All separate node code (ie motors) are meant to only interface with hardware - doing as little logic as possible....
dec96050 11/27/2011 12:25 am Priya

Made libscout compile. Changed behavior.cpp to set motors to the same speed in order to test simulator code.

266ae7f2 11/26/2011 09:43 pm Alex Zirbel

Added a template scout simulator class.

Scoutsim is modeled directly from turtlesim. At this point, the only changes are in names and indentation. A separate licensing file was also added to get rid of the junk at the top of the old turtlesim files.