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root / scout / scoutsim / src / scoutsim.cpp @ 9cb9623b

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# Date Author Comment
9cb9623b 12/01/2012 05:10 pm Alex Zirbel

Working on turning sonar on and off for robots individually.

68b23184 11/02/2012 01:03 pm viki

Scoutsim: Added Sonar Toggle

Sonar display can now be toggled via Menu->Sim->Sonar

0e77683c 10/28/2012 09:24 pm Alex Zirbel

Added built-in scoutsim teleop!

7ffad595 10/07/2012 11:12 pm Alex Zirbel

Added walls to the scoutsim visualizer.

da08d580 05/08/2012 10:42 pm Alex Zirbel

Added launch files for the demo and made a little change to the
argument checker to make them work.

2eaafff2 03/25/2012 12:21 am Alex Zirbel

Added maps and menus in scoutsim.

Menu options for about, quit, clear, and viewing different maps.

c492be62 01/03/2012 11:41 pm Alex Zirbel

Updated the licensing information in many files.

This is a broken commit because I decided to do this at a bad time. Sorry! The build will be working after next commit, I promise (and I won't push till then). This commit reflects the licensing in the files after I used my auto-add/remove script.

144137a1 12/26/2011 04:15 pm Alex Zirbel

Got motor control working with scoutsim

Behaviors can now use the MotorControl class to change the speed of the motors in the simulator. The simulator correctly handles the command.
At the moment, the set_motors command is limited to 'scout1'. We should look into prefixes to specify which scout (scout1, scout2, etc) each behavior should command....

a8480867 12/04/2011 01:17 am Alex Zirbel

Made a lot of changes to the general structure.

Applied object-orienting techniques to the code, cleaning it up considerably. Major design changes are as follows:

  • All separate node code (ie motors) are meant to only interface with hardware - doing as little logic as possible....
266ae7f2 11/26/2011 09:43 pm Alex Zirbel

Added a template scout simulator class.

Scoutsim is modeled directly from turtlesim. At this point, the only changes are in names and indentation. A separate licensing file was also added to get rid of the junk at the top of the old turtlesim files.