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root / scout / scoutsim / maps @ 414d2b48

# Date Author Comment
414d2b48 02/19/2013 11:32 pm Alex Zirbel

Updated line follow code to make turns for Lab 2.

Also upgraded at_destination and LineSensor::destination() for Intro Lab 2.

af7e0f94 02/19/2013 06:18 pm Alex Zirbel

Added new at_destination functionality.

Maze turns are buggy and are the next order of business.

6ee555a3 02/14/2013 01:44 pm Priya

Changed scout constants to refresh faster. Also retuned linefollowing for faster refresh rate.

35a71cce 02/10/2013 03:08 pm Priya

Adding 3 line following maps to the repository.

da0e1359 12/02/2012 06:20 pm Alex Zirbel

Nicer look for maze map.

18d28a5f 12/02/2012 05:32 pm Alex Zirbel

Added a maze map.

8efaf0cc 10/28/2012 03:46 pm Alex Zirbel

Added race_walls again, whoops.

3e877fe7 10/28/2012 03:43 pm Alex Zirbel

Added a new grid map for testing.

71e1154d 10/26/2012 06:20 pm Alex Zirbel

Sonar works!

Also added new testing files for sonar - maps/racetest*.bmp

7ffad595 10/07/2012 11:12 pm Alex Zirbel

Added walls to the scoutsim visualizer.

11aa087a 05/08/2012 10:44 pm Priya

Demo almost working Scouts go home! a

58c19c15 05/07/2012 03:26 pm Priya

better warehouse image (corresponds with lines now) and demo. Now only thing left is to implement home behavior.

afa9104d 05/06/2012 07:33 pm Priya

Ok Scheduler warehouse behaviour working! and linefollowing works better now! Onto better demo.

1905324e 04/26/2012 01:22 am Priya

Trying to make the warehouse robot drive around

351f71d1 04/25/2012 11:04 pm Priya

adding maps for warehouse and fixing strtok issue in wh_robot that massed up curr_task

2eaafff2 03/25/2012 12:21 am Alex Zirbel

Added maps and menus in scoutsim.

Menu options for about, quit, clear, and viewing different maps.