Changes to add ghost scout to sim frame and make it show up on the simulator.Currently the functionality for killing scouts does not kill the ghost scout. That needs to be fixed eventually.
Added sonar, though it looks buggy.
Use sonar_viz to continue debugging and make sonar work!
reduced teleop delay, scout drives forward now
Added template linesensors to scoutsim
splitting up teleop into two separate processes, delay is in the wrong place whoops
Finishing BFS for behaviors navigationMap. Also commiting teleop skeleton code.
Got motor control working with scoutsim
Behaviors can now use the MotorControl class to change the speed of the motors in the simulator. The simulator correctly handles the command.At the moment, the set_motors command is limited to 'scout1'. We should look into prefixes to specify which scout (scout1, scout2, etc) each behavior should command....
Made a lot of changes to the general structure.
Applied object-orienting techniques to the code, cleaning it up considerably. Major design changes are as follows:
Added a template scout simulator class.
Scoutsim is modeled directly from turtlesim. At this point, the only changes are in names and indentation. A separate licensing file was also added to get rid of the junk at the top of the old turtlesim files.