Revision 08263708
added arduino and joystick code
arduino/RCbuggyMega/RCbuggyMega.ino | ||
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/* |
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Makes Arduino receive input from xbee and parse data. |
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The circuit: |
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* RX is digital pin 2 (connect to TX of XBee) |
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* TX is digital pin 3 (connect to RX of XBee) |
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*/ |
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//#include <SoftwareSerial.h> |
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#include <Servo.h> |
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Servo myservo; // create servo object to control a servo |
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//SoftwareSerial xbee(2, 3); // RX, TX |
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unsigned long timer = 0L; |
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char data; |
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String message; |
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char intbuf[32]; |
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int brake = 0; |
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int steeringAngle = 135; |
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int pingPong = 1; |
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int startfound = 0; |
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int midfound = 0; |
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int endfound = 1; |
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void setup() { |
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Serial.begin(9600); |
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//Serial.println( "Arduino started sending bytes via XBee" ); |
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Serial1.begin(9600); |
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pinMode(4, OUTPUT); |
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pinMode(5, OUTPUT); |
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pinMode(8, OUTPUT); |
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myservo.attach(9); // attaches the servo on pin 9 to the servo object |
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myservo.write(133); |
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} |
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void loop() { |
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// receive and parse message from xbee |
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if(Serial1.available() > 0) { |
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timer = millis(); |
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// read message from xbee |
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data = Serial1.read(); |
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// parse message data |
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if (data == 'A') { |
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startfound = 1; |
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midfound = 0; |
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endfound = 0; |
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message = ""; |
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} |
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else if (data == 'B') { |
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startfound = 0; |
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midfound = 1; |
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endfound = 0; |
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} |
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else if (data == 'C') { |
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startfound = 0; |
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midfound = 0; |
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endfound = 1; |
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} |
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else if (startfound) { |
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message = message + data; |
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} |
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else if (midfound) { |
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if(data == '1') |
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brake = 1; |
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else |
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brake = 0; |
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message.toCharArray(intbuf, sizeof(intbuf)); |
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steeringAngle = atoi(intbuf); |
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} |
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// flop external LED everytime message is recieved |
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if ( pingPong == 0 ) { |
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digitalWrite(4, LOW); |
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} |
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else { |
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digitalWrite(4, HIGH); |
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} |
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pingPong = 1 - pingPong; |
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} // end receive message |
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// brake if it has been greater than 3 seconds since we last got a message |
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if( (millis() - timer) > 5000L ) { |
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digitalWrite(8, 0); |
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digitalWrite(5, HIGH); |
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exit(1); |
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} |
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if((millis() - timer) > 2000L) { |
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digitalWrite(12, HIGH); |
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} |
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else { |
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digitalWrite(12, LOW); |
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} |
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// make brake LED light up if brakes should be down |
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if( brake == 0 ) { |
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digitalWrite(5, HIGH); |
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} |
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else { |
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digitalWrite(5, LOW); |
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} |
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// send parsed signal to brakes and servo |
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digitalWrite(8, brake); |
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// sets the servo position |
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myservo.write(steeringAngle); |
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} |
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joystick/joystick.py | ||
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import pygame |
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import serial |
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# Define some colors |
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BLACK = ( 0, 0, 0) |
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WHITE = ( 255, 255, 255) |
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# This is a simple class that will help us print to the screen |
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# It has nothing to do with the joysticks, just outputing the |
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# information. |
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class TextPrint: |
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def __init__(self): |
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self.reset() |
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self.font = pygame.font.Font(None, 20) |
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def printt(self, screen, textString): |
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textBitmap = self.font.render(textString, True, BLACK) |
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screen.blit(textBitmap, [self.x, self.y]) |
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self.y += self.line_height |
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def reset(self): |
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self.x = 10 |
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self.y = 10 |
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self.line_height = 15 |
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def indent(self): |
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self.x += 10 |
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def unindent(self): |
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self.x -= 10 |
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pygame.init() |
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# Set the width and height of the screen [width,height] |
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size = [500, 700] |
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screen = pygame.display.set_mode(size) |
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pygame.display.set_caption("My Game") |
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#Loop until the user clicks the close button. |
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done = False |
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# Used to manage how fast the screen updates |
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clock = pygame.time.Clock() |
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# Initialize the joysticks |
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pygame.joystick.init() |
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# Get ready to print |
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textPrint = TextPrint() |
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# Set starting values |
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steeringAngle = 0 |
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brake = 1 |
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# Open serial port |
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ser = serial.Serial('COM8', 9600, timeout=5) |
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# -------- Main Program Loop ----------- |
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while done==False: |
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# EVENT PROCESSING STEP |
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for event in pygame.event.get(): # User did something |
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if event.type == pygame.QUIT: # If user clicked close |
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done=True # Flag that we are done so we exit this loop |
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# Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION |
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if event.type == pygame.JOYBUTTONDOWN: |
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print("Joystick button pressed.") |
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if event.type == pygame.JOYBUTTONUP: |
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print("Joystick button released.") |
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# DRAWING STEP |
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# First, clear the screen to white. Don't put other drawing commands |
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# above this, or they will be erased with this command. |
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screen.fill(WHITE) |
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textPrint.reset() |
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# Get count of joysticks |
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joystick_count = pygame.joystick.get_count() |
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textPrint.printt(screen, "Number of joysticks: {}".format(joystick_count) ) |
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textPrint.indent() |
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# For each joystick: |
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for i in range(joystick_count): |
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joystick = pygame.joystick.Joystick(i) |
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joystick.init() |
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textPrint.printt(screen, "Joystick {}".format(i) ) |
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textPrint.indent() |
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# Get the name from the OS for the controller/joystick |
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name = joystick.get_name() |
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textPrint.printt(screen, "Joystick name: {}".format(name) ) |
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# Usually axis run in pairs, up/down for one, and left/right for |
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# the other. |
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axes = joystick.get_numaxes() |
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textPrint.printt(screen, "Number of axes: {}".format(axes) ) |
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textPrint.indent() |
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for i in range( axes ): |
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axis = joystick.get_axis( i ) |
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textPrint.printt(screen, "Axis {} value: {:>6.3f}".format(i, axis) ) |
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if i == 0: |
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steeringAngle = axis |
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textPrint.unindent() |
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buttons = joystick.get_numbuttons() |
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textPrint.printt(screen, "Number of buttons: {}".format(buttons) ) |
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textPrint.indent() |
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for i in range( buttons ): |
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button = joystick.get_button( i ) |
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textPrint.printt(screen, "Button {:>2} value: {}".format(i,button) ) |
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if button == 1: |
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if i == 1: |
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brake = 0; |
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elif i == 3: |
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brake = 1; |
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textPrint.unindent() |
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# Hat switch. All or nothing for direction, not like joysticks. |
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# Value comes back in an array. |
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hats = joystick.get_numhats() |
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textPrint.printt(screen, "Number of hats: {}".format(hats) ) |
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textPrint.indent() |
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for i in range( hats ): |
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hat = joystick.get_hat( i ) |
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textPrint.printt(screen, "Hat {} value: {}".format(i, str(hat)) ) |
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textPrint.unindent() |
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textPrint.unindent() |
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# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT |
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# Go ahead and update the screen with what we've drawn. |
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pygame.display.flip() |
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sAngle = (-1.0*(steeringAngle - 1))/2.0 |
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sAngle = (sAngle*60)+102 |
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# sAngle = (sAngle*range of motion)+minimum value |
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sAngle = int(sAngle) |
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if sAngle > 180: |
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sAngle = 180 |
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# send data through xbee |
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currentpacket = 'A'+str(sAngle)+'B'+str(brake)+'C' |
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print currentpacket |
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ser.write('A') |
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ser.write(str(sAngle)) |
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ser.write('B') |
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ser.write(str(brake)) |
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ser.write('C') |
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# Limit to 20 frames per second |
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#clock.tick(20) |
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clock.tick(8) |
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ser.close() |
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# Close the window and quit. |
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# If you forget this line, the program will 'hang' |
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# on exit if running from IDLE. |
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pygame.quit () |
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