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scoutos / scout / scoutsim / src @ 0e0ef125

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# Date Author Comment
0e0ef125 11/16/2012 07:06 pm Priya

Changes to add ghost scout to sim frame and make it show up on the simulator.
Currently the functionality for killing scouts does not kill the ghost scout. That needs to be fixed eventually.

16097fcf 11/16/2012 06:34 pm Priya

Added header guards to scout constants.

c63c9752 11/12/2012 09:40 pm Alex Zirbel

Scoutsim now has consistent units of m and m/s.

This will cause some problems.

  • Behaviors which relied on the old units will have to change. We need to change the Control classes to scale things right.
  • Encoder ticks are almost fixed, but not quite right (I think because of a rounding problem)....
0076084e 11/12/2012 06:55 pm Alex Zirbel

Fluidified fluid teleop.

d34f8273 11/12/2012 06:54 pm Alex Zirbel

Removed the initial default scout spawn.

This should be taken care of by the GUI or launch file somehow.

594c3bb9 11/12/2012 06:52 pm Alex Zirbel

Loads specific images for each scout if they exist

Otherwise, looks in the images folder for scout.png.
Added a few default scouts with numbers, and the xcf files they were created from.

b1fdaaf6 11/09/2012 06:11 pm Hui Jun Tay

Added toggle for Sonar. Added backsonar indicate
-Sonar can be toggled under Sim -> Sonar
-Front and Back onars now display most recent scan point as a green dot

68b23184 11/02/2012 01:03 pm viki

Scoutsim: Added Sonar Toggle

Sonar display can now be toggled via Menu->Sim->Sonar

0e77683c 10/28/2012 09:24 pm Alex Zirbel

Added built-in scoutsim teleop!

759ac4fc 10/28/2012 07:48 pm Alex Zirbel

Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos

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