Get bom i2c start interrupt working
Fixed minor compile errors/warnings
Forgot to save merge resolution last time... fixed
Added sink/release sda/scl
Added assembly target to bom Makefile
Twi receiving testing code
Adding tiny-twi header
Added map for testing charging behaviors
basic drive towards BOM working
more bug fixes to BOM control
minor BOM control bug fixes
ApproachEmitter starter file added
Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
Adding partly finished attiny i2c code
added BomControl class and to the scout sensor
remove old inclusion of BOM.h that breaks the build
stop tracking Makefiles
add behaviorList to gitignore because it is autogenerated
BOM now works with rect. scout shape
Fixes to BOM sending code. Now works! Yay!
get rid of BehaviorList.cpp
Updated files needed for emitters to work
Basic sim framework for multiple BOMs written
modify the bom service type
add bom service definitions in messages
Added bom sending code (not yet tested)
Basic BOM works (only 1 BOM in 'centre' of scout)Added BOM topic to scoutsAdded 'kill' for emitters
Adding initial scout_avr/bom/ code
add gitignore file
Created Emitter class based on Scout classAdded command 'spawn_em' to spawn emitters
Added danger_marking_blind for even dumber runaround.
If sonar doesn't work for the demo, we can use this. It drives in a circle.
Blue and green are switched on the schematic, so I had to switch them inthe code.
Added some error checking to paintboard i2c code
Disabled stepper movement and cleaned up code a bit
Disabled SEARCHENGINE in Doxyfile
Attempting to use Odometry. Added a better Odometry::wait, but all is not fixed yet.
Made danger_marking depend on Odometry correctly
Changed all TODO and @TODO to @todo to conform to doxygen.
Added doxygen documentation to many files.
Adding Maung's paintboard i2c code
maze_solve now works. Need testing on other machines to confirm.
Maze solve now works
Adding painter node to control paintboard and metal detector
Fixed GUI bug to kill all the processes related to behavior when killing scouts
Integrated paintboard and metal detector control classes more fully.
Added new danger_marking (dumb_run_around) behavior.
This behavior drives until it sees a wall, spins, and keeps going. It lays down the paint if it spies a danger. Yarr.
Added Metal Detector to the sensor class. Now behaviors can access it. Also made it directly return the bool from messages.
Made CliffsensorControl compile, and readded the files.
Added RungeKutta to the helper classes and changed the odometry to use that instead. Also created PaintboardControl files, changed the Makefile to compile all control classes and deleted Cliffsensor control becase it did not work.
wrote metal detector class and messages. Untested.
Sorted behaviors alphabetically in the generate script.
Lumps together all behaviors (both behaviors/ and test_behaviors/) and sorts them alphabetically by name, ignoring case, before assembling the output lists.
undid overwrite of maze_solve with maze_solve_simple
Conflicts: scout/libscout/src/BehaviorList.cpp scout/libscout/src/BehaviorList.h scout/libscout/src/test_behaviors/smart_runaround.cpp
Update smart_runaround and add old files.
Added a reset() function to EncodersControl. Untested.
Fixed existing doxygen; preparing to add more.
Added a ScoutPosition struct with some functions and Changed the odometry code to use it.
Flipped front left encoder ticks because its backwards on the scout. Also continuing testing Odometery_new.
Fixed warnings in libscout behaviors.
Some of these were actually serious errors. Others were little things.
Removed Makefile. Needs to be automatically generated using 'cmake .'
Changed this so that it runs the generate script automatically.
Added the make clean script to the makefile as make superclean.
Added messages/services I forgot to add earlier.
Fixes to the Odometery behavior.
Moved all messages to the messages/ folder.
This meant changing a lot of includes and things.
Removed BehaviorList.cpp and h, since they are autogenerated.
Removed useless NodeHandlePtr.
Fixed CW and CCW circle behaviors to turn the right way XD
Added Behavior::wait() to spinOnce for a duration.
Also added maze_solve_simple which always turns right.
Tested encoders on scout. Made hacky changes so that it works. Tom needs to clean this up.
Changed cliff_status_changed to a singe int8 bitmask
Fixed AVR code for new message locations
Also finished and tested cliffsensors. They work.
fixed the autoname generating issue
added new Odometry in test behaviors, done some simple testing in scoutsim
Retired (deleted) unused packages.
Moved their msg/srv definitions to the messages/ package instead, and revised the libscout and scoutsim files that depended on those namespaces.
Removed old files and test executables.
fixed the issue of behavior list not corresponding to the GUI listof behaviors
behaviors now overwrite teleop (see comments in scout.cpp for details)
Changed everything to use group scout because of Upstart bug