fixed visualization range bug
fix out of range scout not updating BOM bug
added BOM emitter crappy (but working) visualization
fix scout sim BOM sender id
fix emitter in range check crashing bug
simulate multiple bom emitters with different ids
Added map for testing charging behaviors
more bug fixes to BOM control
added BomControl class and to the scout sensor
remove old inclusion of BOM.h that breaks the build
stop tracking Makefiles
BOM now works with rect. scout shape
Updated files needed for emitters to work
Basic sim framework for multiple BOMs written
Basic BOM works (only 1 BOM in 'centre' of scout)Added BOM topic to scoutsAdded 'kill' for emitters
Created Emitter class based on Scout classAdded command 'spawn_em' to spawn emitters
Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
Changed all TODO and @TODO to @todo to conform to doxygen.
Added doxygen documentation to many files.
Conflicts: scout/libscout/src/test_behaviors/smart_runaround.cpp
Fixed GUI bug to kill all the processes related to behavior when killing scouts
Conflicts: scout/libscout/src/BehaviorList.cpp scout/libscout/src/BehaviorList.h scout/libscout/src/test_behaviors/smart_runaround.cpp
Update smart_runaround and add old files.
Moved all messages to the messages/ folder.
This meant changing a lot of includes and things.
Removed useless NodeHandlePtr.
fixed the autoname generating issue
Retired (deleted) unused packages.
Moved their msg/srv definitions to the messages/ package instead, and revised the libscout and scoutsim files that depended on those namespaces.
Removed old files and test executables.
fixed the issue of behavior list not corresponding to the GUI listof behaviors
behaviors now overwrite teleop (see comments in scout.cpp for details)
Added a script to auto-generate BehaviorList files.
This includes some sub-changes: * Restructured behaviors/ folder into behaviors/, test_behaviors/ and limbo_behaviors/ * Added a new CMakeLists.txt that automatically finds behaviors in their folders * Removed the obsolete trafficNavigtaion.*...
Changed motor max speed and added constants in set_motors.msg
The new speed range is -100 to 100, to be consistent with the pwmdriver. They can be accessed with motors::set_motors::MIN_SPEED andmotors::set_motors::MAX_SPEED respectively.
fixed died rosnode kill and added sonar viz
Updated line follow code to make turns for Lab 2.
Also upgraded at_destination and LineSensor::destination() for Intro Lab 2.
Added new at_destination functionality.
Maze turns are buggy and are the next order of business.
Removed headers, sonar uses custom timestamp, added code to manually update timestamp
changed GUI according to the new order to conform to"rosrun libscout libscout <behavior#> <scoutname>" w
Changed scout constants to refresh faster. Also retuned linefollowing for faster refresh rate.
Fixed bugs with how the simulator was doing math for pose estimation.
added teleop to GUI, should be able to choose which scout to control now
New GUI should be working now! (run, pause resume should all workpretty robustly). Teleop is not working yet...
Partially done GUI rewriting GUInow can only add and kill scouts freely but can do nothing else
Adding 3 line following maps to the repository.
\Fixed teleop to work with behaviors. Teleop currently has priority over behaviors
Fixed pause not working with the GUI. Also removed super annoying printf from MotorControl. And also fixed some pause/resume GUI bugs and the fact that process.kill and process.terminate wouldnt do anything.
Bugfix to BehaviorGUI causing crashes.
Adding a Priya custom scout.
Changed some more stuff, broke running things.
Probably fixed the crashing bugs. Implemented floating point pickers.
Fixed sonar out of range bug. Max range now at 9.144 m.
Nicer look for maze map.
Added new services.
Added a maze map.
Updated sonar so it broadcasts readings in mm as specified.
Removed old teleop.
"Fixed" the sonar bug.
Turns out the sonar just wasn't set to on by default, so nothing was being visualized.Changed it so the sonar is on by default.We should probably make it more clear when the sonar is off.
Added services to set individual control for visualization tools.
However, there is a bug in the sonar viz for multiple scouts, looking into it now.
Conflicts: scout/scoutsim/src/sim_frame.cpp
Working on turning sonar on and off for robots individually.
Sepearated refresh rate for scouts and for the simulator.
Removed a ROS_INFO from ghost scout file.
Little cleanups.
Fixed teleop with new units, and changes the refresh rate to be closer to true m/s.
Changes so that scout1 automatically spawns upon creation of thesimulator environment, and that line follow just continuously followslines instead of prior line-following-capability testing code.
Fixing bugs with ghost scout (these were problems in odometry relatedto constants in the simulator and coordinate frame and theta representationin the simulator). Also made ghost scout translucent in order to differentiateit.
Conflicts: scout/scoutsim/src/scout_constants.h
Continuing work on standardization of units.
Cleanups/TODOs.
Files that add ghost scout.
Changes to add ghost scout to sim frame and make it show up on the simulator.Currently the functionality for killing scouts does not kill the ghost scout. That needs to be fixed eventually.
Conflicts: scout/scoutsim/src/scout.cpp scout/scoutsim/src/scout.h
Fixed sonar bug (corrected y direction)Added sonar_toggle and set_scan command and callbacksCleaned up sonar_visual toggle code
Added header guards to scout constants.
Added new launch file template for scoutsim.
Style changes to BehaviorGUI (line length, spacing)
Scoutsim now has consistent units of m and m/s.
This will cause some problems.
Fixed pause and resume. Kind of. There are lots of bugs with the GUI.
Fluidified fluid teleop.
Removed the initial default scout spawn.
This should be taken care of by the GUI or launch file somehow.
Loads specific images for each scout if they exist
Otherwise, looks in the images folder for scout.png.Added a few default scouts with numbers, and the xcf files they were created from.
Fixed pause so that it compiles. Also changed behavior gui so that it starts with Scout1 automatically.
Added toggle for Sonar. Added backsonar indicate-Sonar can be toggled under Sim -> Sonar-Front and Back onars now display most recent scan point as a green dot
Conflicts: scout/libscout/CMakeLists.txt scout/libscout/src/BehaviorList.cpp scout/libscout/src/BehaviorList.h
Scoutsim: Added Sonar Toggle
Sonar display can now be toggled via Menu->Sim->Sonar
Added built-in scoutsim teleop!
Generate a blank image for lines/walls if one doesn't exist.
Edited Sonar to display points on simulator.
Changed rate of sonar scan to 0.5sMade a new wxDC graphics object for sonar