Revision 1840
Added james and ben's hunter prey code.
main.c | ||
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/* |
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* Hunter-Prey main.c File - Implementation of Hunter-Prey behavior which |
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* uses finite state machines to manage the behavior. A top level |
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* state machine controls the high level behavior switches between |
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* "hunter" and "prey" and manages the wireless communication. Two |
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* additional state machines control the behavior of the robot when |
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* it is in "prey" mode and when it is in "hunter" mode. |
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* |
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* Author: John Sexton, Colony Project, CMU Robotics Club |
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*/ |
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12 | 1 |
#include <dragonfly_lib.h> |
13 | 2 |
#include <wl_basic.h> |
14 | 3 |
#include "hunter_prey.h" |
15 |
#include "encoders.h" |
|
16 | 4 |
|
17 |
#define WL_CHANNEL 24 |
|
5 |
#define WL_CHANNEL 12 |
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#define HUNTER 3 |
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#define PREY 1 |
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#define PREHUNTER 2 |
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#define PREPREY 0 |
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#define WAITING 4 |
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18 | 11 |
|
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#define BACK_THRESHOLD -1000 |
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#define TURN_DIST 1024 |
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21 |
#define IR_DIST_THRESHOLD 150 |
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#define WAIT_DELAY_MS 2000 |
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|
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/* State Macros */ |
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/* Top Level FSM States */ |
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#define TOP_INIT 0 |
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#define TOP_HUNTER_HUNT 1 |
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#define TOP_HUNTER_TAG 2 |
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#define TOP_HUNTER_PURSUE 3 |
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#define TOP_PREY_AVOID 4 |
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#define TOP_HUNTER_WAIT 5 |
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#define TOP_ERROR 6 |
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|
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/* Hunter FSM States */ |
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#define HUNTER_SPIRAL 0 |
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#define HUNTER_CHASE 1 |
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|
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/* Prey FSM States */ |
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#define PREY_START_BACK 0 |
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#define PREY_BACKING 1 |
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#define PREY_TURN 2 |
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#define PREY_AVOID 3 |
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|
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|
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/* Function prototype declarations */ |
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int hunter_FSM(int, int, int); |
|
48 |
int prey_FSM(int); |
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|
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50 | 12 |
/* Variables used to receive packets */ |
51 | 13 |
unsigned char* packet_data; |
52 | 14 |
int data_length; |
... | ... | |
59 | 21 |
|
60 | 22 |
/* Initialize dragonfly board */ |
61 | 23 |
dragonfly_init(ALL_ON); |
62 |
xbee_init(); |
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63 |
encoders_init(); |
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64 |
|
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/* Initialize the basic wireless library */ |
|
24 |
/* Initialize the XBEE */ |
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xbee_init(); |
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/* Initialize the basic wireless library */ |
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66 | 27 |
wl_basic_init_default(); |
67 |
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/* Set the XBee channel to assigned channel */ |
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/* Set the XBee channel to your assigned channel */ |
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69 | 29 |
wl_set_channel(WL_CHANNEL); |
30 |
/* Initialize Orbs*/ |
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orb_init(); |
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/* Initialize Clock*/ |
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rtc_init(SIXTEENTH_SECOND, NULL); |
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/* Initialize motors*/ |
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motors_init(); |
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|
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72 | 37 |
/* ****** CODE HERE ******* */ |
73 |
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/* Initialize state machines */ |
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int state = TOP_INIT; |
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int hunter_state = HUNTER_SPIRAL; |
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int prey_state = PREY_AVOID; |
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78 |
|
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int frontIR = 0; |
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int maxBOM = 0; |
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int robotID = get_robotid(); |
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int oldTime = 0, curTime = 0; |
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while (1) { |
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/* Check if we've received a wireless packet */ |
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packet_data = wl_basic_do_default(&data_length); |
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|
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/* Top level state machines */ |
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switch(state) { |
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case TOP_INIT: |
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orbs_set_color(RED, GREEN); |
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delay_ms(500); |
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orbs_set_color(GREEN, RED); |
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delay_ms(500); |
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|
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/* Allow user to pick the starting behavior */ |
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if (button1_read()) { |
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state = TOP_PREY_AVOID; |
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prey_state = PREY_AVOID; |
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} else { |
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state = TOP_HUNTER_HUNT; |
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hunter_state = HUNTER_SPIRAL; |
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} |
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break; |
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case TOP_HUNTER_HUNT: |
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orbs_set_color(RED, RED); |
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|
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if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_ACK) { |
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/* If we've received an ACK, we need to wait */ |
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state = TOP_HUNTER_WAIT; |
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} else { |
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/* Record some sensor readings and check if we can TAG */ |
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bom_refresh(BOM_ALL); |
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frontIR = range_read_distance(IR2); |
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maxBOM = get_max_bom(); |
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if (hunter_prey_tagged(maxBOM, frontIR)) { |
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state = TOP_HUNTER_TAG; |
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} else { |
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/* If we haven't tagged, then enter hunter FSM */ |
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hunter_state = hunter_FSM(hunter_state, maxBOM, frontIR); |
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} |
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} |
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break; |
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case TOP_HUNTER_TAG: |
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orbs_set_color(RED, PURPLE); |
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if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_ACK) { |
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/* If we've received an ACK, then someone beat us to the TAG and |
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* we need to wait. */ |
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state = TOP_HUNTER_WAIT; |
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} else { |
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/* Prepare and send the TAG packet */ |
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send_buffer[0] = HUNTER_PREY_ACTION_TAG; |
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send_buffer[1] = robotID; |
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wl_basic_send_global_packet(42, send_buffer, 2); |
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/* Record the time so we don't spam a TAG message on the network */ |
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oldTime = rtc_get(); |
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state = TOP_HUNTER_PURSUE; |
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} |
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break; |
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case TOP_HUNTER_PURSUE: |
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orbs_set_color(RED, BLUE); |
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curTime = rtc_get(); |
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if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_ACK) { |
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/* Check if we've received a new wireless packet */ |
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if (packet_data[1] == robotID) { |
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/* We've been ACKed, so we can now become the prey */ |
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state = TOP_PREY_AVOID; |
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prey_state = PREY_START_BACK; |
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} else { |
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/* If we get an ACK with a different robotID, then someone beat us |
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* to the TAG, so we must wait */ |
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state = TOP_HUNTER_WAIT; |
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} |
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|
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} else if (curTime - oldTime > 1) { |
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/* If 1 second has ellapsed, return to normal hunting state (we can |
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* TAG again now) */ |
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state = TOP_HUNTER_HUNT; |
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} else if (oldTime > curTime) { |
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/* If for some reason the timer overflows, or the wireless library |
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* (which is also using the same timer) resets the timer, |
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* reinitialize the timer so that we don't wait too long for the |
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* timer to catch back up. */ |
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oldTime = curTime; |
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} else { |
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/* If no other behavioral changes need to be made, then continue |
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* with the hunter FSM where we left off */ |
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bom_refresh(BOM_ALL); |
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frontIR = range_read_distance(IR2); |
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maxBOM = get_max_bom(); |
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hunter_state = hunter_FSM(hunter_state, maxBOM, frontIR); |
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} |
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break; |
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case TOP_PREY_AVOID: |
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orbs_set_color(GREEN, GREEN); |
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if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_TAG) { |
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/* Check if we've received a TAG yet. If so then send an ACK back */ |
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send_buffer[0] = HUNTER_PREY_ACTION_ACK; |
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send_buffer[1] = packet_data[1]; |
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wl_basic_send_global_packet(42, send_buffer, 2); |
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state = TOP_HUNTER_WAIT; |
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} else { |
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/* If we haven't received a TAG yet, continue with prey FSM */ |
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bom_on(); |
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prey_state = prey_FSM(prey_state); |
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} |
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break; |
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case TOP_HUNTER_WAIT: |
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/* Set orb colors and wait to give the prey the 5 second head start */ |
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orbs_set_color(BLUE, BLUE); |
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bom_off(); |
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motors_off(); |
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delay_ms(WAIT_DELAY_MS); |
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state = TOP_HUNTER_HUNT; |
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hunter_state = HUNTER_SPIRAL; |
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break; |
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case TOP_ERROR: |
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default: |
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orbs_set_color(PURPLE, PURPLE); |
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state = TOP_ERROR; |
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while(1); |
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break; |
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} |
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|
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int state=PREPREY, time, max_bom_reading, front_rangefinder_reading, angle, d1=80, d2=80, d3=80, d4=80, d5=80, speed=0; |
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unsigned char id=get_robotid(), tag; |
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|
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while(1){ |
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// time=rtc_get(); |
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switch(state){ |
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case PREPREY:{/* pre-prey*/ |
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orb1_set_color(YELLOW); |
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bom_on(); |
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state=PREY; |
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48 |
delay_ms(50); |
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while(wl_basic_do_default(&data_length)); |
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orb1_set_color(GREEN); |
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rtc_reset(); |
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52 |
break; |
|
217 | 53 |
} |
218 |
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219 |
/* ****** END HERE ******* */ |
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220 |
|
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221 |
while(1); |
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222 |
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223 |
return 0; |
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|
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} |
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226 |
|
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227 |
|
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228 |
/* |
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* prey_FSM - Prey finite state machine which starts by backing away, turning, |
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* and then running and avoiding obstacles. |
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* |
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* Arguments: |
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* prey_state - Current prey state. |
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* |
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* returns - The new state of the prey state machine. |
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*/ |
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|
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int prey_FSM(int prey_state) { |
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|
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/* Variable to store the front rangefinder readings */ |
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int rangeVals[3] = {0, 0, 0}; |
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242 |
|
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243 |
switch (prey_state) { |
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244 |
|
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245 |
case PREY_START_BACK: |
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246 |
motor_l_set(BACKWARD, 255); |
|
247 |
motor_r_set(BACKWARD, 255); |
|
248 |
encoder_rst_dx(LEFT); |
|
249 |
encoder_rst_dx(RIGHT); |
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250 |
return PREY_BACKING; |
|
54 |
case PREY:{/*prey mode*/ |
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55 |
int t1 = 0; |
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56 |
int t2 = 0; |
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57 |
int timechecked = 0; |
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58 |
int beginning = 1; |
|
59 |
orb_set_color(GREEN); |
|
60 |
|
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61 |
while(1) |
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62 |
{ |
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63 |
int front = range_read_distance(IR2); |
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64 |
packet_data = wl_basic_do_default(&data_length); |
|
65 |
if(packet_data != 0) |
|
66 |
{ |
|
67 |
if(data_length == 2 && packet_data[0] == HUNTER_PREY_ACTION_TAG) |
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68 |
{ |
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69 |
send_buffer[0] = HUNTER_PREY_ACTION_ACK; |
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70 |
send_buffer[1] = packet_data[1]; |
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71 |
wl_basic_send_global_packet(42, send_buffer, 2); |
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72 |
state=PREHUNTER; |
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73 |
motor_r_set(0,0);motor_l_set(0,0); |
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74 |
break; |
|
75 |
} |
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76 |
} |
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77 |
int side1 = range_read_distance(IR1); |
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78 |
int side2 = range_read_distance(IR3); |
|
79 |
t2 = rtc_get(); |
|
80 |
if(front < 200 && front > 50 && !(timechecked == 1)) |
|
81 |
{ |
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82 |
orb2_set_color(RED); |
|
83 |
timechecked = 1; |
|
84 |
t1 = rtc_get(); |
|
85 |
motor_l_set(1, 255); |
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86 |
motor_r_set(0, 0); |
|
87 |
} |
|
88 |
else if(side1 < 300 && side1 > 0 && timechecked != 1) |
|
89 |
{ |
|
90 |
motor_r_set(0,0); |
|
91 |
} |
|
92 |
else if(side2 < 300 && side2 > 0 && timechecked != 1) |
|
93 |
{ |
|
94 |
motor_l_set(0,0); |
|
95 |
} |
|
96 |
else |
|
97 |
{ |
|
98 |
if(t2 - t1 > 2 || beginning == 1) |
|
99 |
{ |
|
100 |
orb2_set_color(BLUE); |
|
101 |
timechecked = 0; |
|
102 |
motor_l_set(1, 255); |
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103 |
motor_r_set(1, 255); |
|
104 |
beginning = 0; |
|
105 |
} |
|
106 |
} |
|
107 |
} |
|
251 | 108 |
break; |
252 |
case PREY_BACKING: |
|
253 |
if (encoder_get_x(LEFT) < BACK_THRESHOLD |
|
254 |
|| encoder_get_x(RIGHT) < BACK_THRESHOLD) { |
|
255 |
motor_l_set(BACKWARD, 255); |
|
256 |
motor_r_set(FORWARD, 255); |
|
257 |
encoder_rst_dx(LEFT); |
|
258 |
encoder_rst_dx(RIGHT); |
|
259 |
return PREY_TURN; |
|
260 |
} else { |
|
261 |
return PREY_BACKING; |
|
262 |
} |
|
109 |
} |
|
110 |
case PREHUNTER:{/*new hunter mode (5 second pause)*/ |
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111 |
orb1_set_color(BLUE); |
|
112 |
motors_off(); |
|
113 |
state=HUNTER; |
|
114 |
rtc_reset(); |
|
115 |
bom_off(); |
|
116 |
delay_ms(5000); |
|
117 |
while(wl_basic_do_default(&data_length)); |
|
118 |
orb1_set_color(RED); |
|
263 | 119 |
break; |
264 |
case PREY_TURN: |
|
265 |
if (encoder_get_x(LEFT) < -TURN_DIST |
|
266 |
|| encoder_get_x(RIGHT) > TURN_DIST) { |
|
267 |
return PREY_AVOID; |
|
268 |
} else { |
|
269 |
return PREY_TURN; |
|
270 |
} |
|
271 |
break; |
|
272 |
case PREY_AVOID: |
|
273 |
rangeVals[0] = range_read_distance(IR1); |
|
274 |
rangeVals[1] = range_read_distance(IR2); |
|
275 |
rangeVals[2] = range_read_distance(IR3); |
|
276 |
|
|
277 |
/* Drive away if we detect obstacles using the rangefinders */ |
|
278 |
if (rangeVals[1] > 0 && rangeVals[1] < IR_DIST_THRESHOLD) { |
|
279 |
if (rangeVals[0] < rangeVals[2]) { |
|
280 |
motor_l_set(FORWARD, 255); |
|
281 |
motor_r_set(BACKWARD, 255); |
|
282 |
} else { |
|
283 |
motor_l_set(BACKWARD, 255); |
|
284 |
motor_r_set(FORWARD, 255); |
|
285 |
} |
|
286 |
return PREY_AVOID; |
|
287 |
} else if (rangeVals[0] > 0 && rangeVals[0] < IR_DIST_THRESHOLD) { |
|
120 |
} |
|
121 |
case HUNTER:{/*hunter mode*/ |
|
122 |
orb2_set_color(ORB_OFF); |
|
123 |
/*HUNT*/ |
|
124 |
angle=0; speed=FULL_SPD; |
|
125 |
if(max_bom_reading==4){ |
|
288 | 126 |
motor_l_set(FORWARD, 255); |
289 |
motor_r_set(FORWARD, 170); |
|
290 |
return PREY_AVOID; |
|
291 |
} else if (rangeVals[2] > 0 && rangeVals[2] < IR_DIST_THRESHOLD) { |
|
292 |
motor_l_set(FORWARD, 170); |
|
293 | 127 |
motor_r_set(FORWARD, 255); |
294 |
return PREY_AVOID;
|
|
295 |
} else {
|
|
128 |
}
|
|
129 |
if(max_bom_reading>=1 && max_bom_reading<=3){
|
|
296 | 130 |
motor_l_set(FORWARD, 255); |
297 |
motor_r_set(FORWARD, 255); |
|
298 |
return PREY_AVOID; |
|
299 |
} |
|
300 |
break; |
|
301 |
default: |
|
302 |
return PREY_AVOID; |
|
303 |
break; |
|
304 |
|
|
305 |
} |
|
306 |
|
|
307 |
return prey_state; |
|
308 |
|
|
309 |
} |
|
310 |
|
|
311 |
|
|
312 |
/* |
|
313 |
* hunter_FSM - Hunter finite state machine which defaults to spiraling |
|
314 |
* outwards until the BOM can locate the prey. Once the BOM locates |
|
315 |
* the prey, chase the prey as fast as possible. |
|
316 |
* |
|
317 |
* Arguments: |
|
318 |
* hunter_state - Current hunter state. |
|
319 |
* maxBOM - Current maximum BOM value. |
|
320 |
* frontIR - Current front IR rangefinder reading value. |
|
321 |
* |
|
322 |
* returns - The new state of the hunter state machine. |
|
323 |
*/ |
|
324 |
|
|
325 |
int hunter_FSM(int hunter_state, int maxBOM, int frontIR) { |
|
326 |
|
|
327 |
switch(hunter_state) { |
|
328 |
|
|
329 |
case HUNTER_SPIRAL: |
|
330 |
if (maxBOM != -1) { |
|
331 |
return HUNTER_CHASE; |
|
332 |
} else { |
|
333 |
motor_l_set(FORWARD, 170); |
|
334 | 131 |
motor_r_set(FORWARD, 190); |
335 |
return HUNTER_SPIRAL; |
|
336 | 132 |
} |
337 |
break; |
|
338 |
case HUNTER_CHASE: |
|
339 |
|
|
340 |
if (maxBOM == -1) { |
|
341 |
return HUNTER_CHASE; |
|
342 |
} else if (maxBOM == 4) { |
|
343 |
motor_l_set(FORWARD, 255); |
|
133 |
if(max_bom_reading>=5 && max_bom_reading<=7){ |
|
134 |
motor_l_set(FORWARD, 190); |
|
344 | 135 |
motor_r_set(FORWARD, 255); |
345 |
return HUNTER_CHASE; |
|
346 |
} else if (maxBOM == 3) { |
|
347 |
motor_l_set(FORWARD, 255); |
|
348 |
motor_r_set(FORWARD, 240); |
|
349 |
return HUNTER_CHASE; |
|
350 |
} else if (maxBOM == 5) { |
|
351 |
motor_l_set(FORWARD, 240); |
|
136 |
} |
|
137 |
if((max_bom_reading>=8 && max_bom_reading<=11) || max_bom_reading<0){ |
|
138 |
motor_l_set(BACKWARD, 170); |
|
352 | 139 |
motor_r_set(FORWARD, 255); |
353 |
return HUNTER_CHASE; |
|
354 |
} else if (maxBOM < 3) { |
|
140 |
orb2_set_color(RED); |
|
141 |
} |
|
142 |
if((max_bom_reading>=12 && max_bom_reading<=15) || max_bom_reading==0){ |
|
355 | 143 |
motor_l_set(FORWARD, 255); |
356 |
motor_r_set(FORWARD, 170); |
|
357 |
return HUNTER_CHASE; |
|
358 |
} else if (maxBOM > 5 && maxBOM <= 8) { |
|
359 |
motor_l_set(FORWARD, 170); |
|
360 |
motor_r_set(FORWARD, 255); |
|
361 |
return HUNTER_CHASE; |
|
362 |
} else if (maxBOM > 8 && maxBOM < 12) { |
|
363 |
motor_l_set(BACKWARD, 255); |
|
364 |
motor_r_set(FORWARD, 255); |
|
365 |
return HUNTER_CHASE; |
|
366 |
} else { |
|
367 |
motor_l_set(FORWARD, 255); |
|
368 |
motor_r_set(BACKWARD, 255); |
|
369 |
return HUNTER_CHASE; |
|
144 |
motor_r_set(BACKWARD, 170); |
|
370 | 145 |
} |
146 |
/*Tagging*/ |
|
147 |
packet_data = wl_basic_do_default(&data_length); |
|
148 |
if(packet_data != 0 && packet_data[0]==HUNTER_PREY_ACTION_ACK && packet_data[1]!=id){ |
|
149 |
state=PREHUNTER; |
|
150 |
} |
|
151 |
bom_refresh(BOM_ALL); |
|
152 |
front_rangefinder_reading = -1; |
|
153 |
while(front_rangefinder_reading == -1){ |
|
154 |
front_rangefinder_reading = range_read_distance(IR2); |
|
155 |
} |
|
156 |
delay_ms(10); |
|
157 |
max_bom_reading = bom_get_max(); |
|
158 |
tag = hunter_prey_tagged(max_bom_reading, front_rangefinder_reading); |
|
159 |
time = rtc_get(); |
|
160 |
if(button2_read()==1 || (tag && time>16)){ |
|
161 |
send_buffer[0]=HUNTER_PREY_ACTION_TAG; |
|
162 |
send_buffer[1]=id; |
|
163 |
wl_basic_send_global_packet( 42, send_buffer, 2 ); |
|
164 |
rtc_reset(); |
|
165 |
state=WAITING; |
|
166 |
orb1_set_color(PURPLE); |
|
167 |
} |
|
371 | 168 |
break; |
372 |
default: |
|
373 |
return HUNTER_SPIRAL; |
|
169 |
} |
|
170 |
case WAITING:{/*Waiting for ack after sending tag*/ |
|
171 |
time = rtc_get(); |
|
172 |
packet_data = wl_basic_do_default(&data_length); |
|
173 |
if(packet_data != 0 && packet_data[0]==HUNTER_PREY_ACTION_ACK && packet_data[1]==id){ |
|
174 |
state=PREPREY; |
|
175 |
rtc_reset(); |
|
176 |
} |
|
177 |
if(packet_data != 0 && packet_data[0]==HUNTER_PREY_ACTION_ACK && packet_data[1]!=id){ |
|
178 |
state=PREHUNTER; |
|
179 |
} |
|
180 |
if(time>16){ |
|
181 |
state=HUNTER; |
|
182 |
orb1_set_color(RED); |
|
183 |
} |
|
374 | 184 |
break; |
375 |
|
|
185 |
} |
|
186 |
} |
|
376 | 187 |
} |
377 | 188 |
|
378 |
return hunter_state;
|
|
189 |
/* ****** END HERE ******* */
|
|
379 | 190 |
|
191 |
while(1); |
|
192 |
|
|
193 |
return 0; |
|
194 |
|
|
380 | 195 |
} |
196 |
|
Also available in: Unified diff