root / trunk / code / projects / libdragonfly / move.c @ 1452
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| 1 | /**
|
|---|---|
| 2 | * Copyright (c) 2007 Colony Project |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person |
| 5 | * obtaining a copy of this software and associated documentation |
| 6 | * files (the "Software"), to deal in the Software without |
| 7 | * restriction, including without limitation the rights to use, |
| 8 | * copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 9 | * copies of the Software, and to permit persons to whom the |
| 10 | * Software is furnished to do so, subject to the following |
| 11 | * conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be |
| 14 | * included in all copies or substantial portions of the Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 17 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
| 18 | * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| 19 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
| 20 | * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 21 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 22 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| 23 | * OTHER DEALINGS IN THE SOFTWARE. |
| 24 | **/ |
| 25 | |
| 26 | |
| 27 | /**
|
| 28 | * @file move.c |
| 29 | * @brief Functions for moving |
| 30 | * |
| 31 | * Implementation of functions for moving the robot. |
| 32 | * |
| 33 | * @author Colony Project, CMU Robotics Club |
| 34 | **/ |
| 35 | |
| 36 | #include "move.h" |
| 37 | #include "motor.h" |
| 38 | #include "rangefinder.h" |
| 39 | |
| 40 | |
| 41 | // Internal prototypes
|
| 42 | void translateAngulartoLinear (int velocity, int omega, int* vl, int* vr); |
| 43 | |
| 44 | // global varaibles for move_avoid
|
| 45 | int d1, d2, d3, d4, d5;
|
| 46 | /**
|
| 47 | * @defgroup move Movement |
| 48 | * @brief Functions fo controlling robot motion |
| 49 | * Higher level functions to control the movement of robots. |
| 50 | * |
| 51 | * @{
|
| 52 | **/ |
| 53 | |
| 54 | |
| 55 | /**
|
| 56 | * Causes the robot to move with the given translation and rotational velocities. |
| 57 | * motors_init must be called before this function can be used. |
| 58 | * |
| 59 | * @param velocity the translational velocity of the robot, in the range -255 to 255. |
| 60 | * A positive value indicates forward motion, while a negative value indicates |
| 61 | * backwards motion. |
| 62 | * |
| 63 | * @param omega the rotational velocity of the robot, in the range -255 to 255. |
| 64 | * A positive value indicates a counterclockwise velocity, while a negative |
| 65 | * value indicates a clockwise velocity. |
| 66 | * |
| 67 | * @see motors_init, motor1_set, motor2_set |
| 68 | **/ |
| 69 | void move (int velocity, int omega) { |
| 70 | int vl = 0; |
| 71 | int vr = 0; |
| 72 | translateAngulartoLinear(velocity, omega, &vl , &vr ); |
| 73 | //
|
| 74 | |
| 75 | if (vl < 0) { |
| 76 | motor1_set(BACKWARD, -vl); |
| 77 | } else {
|
| 78 | motor1_set(FORWARD, vl); |
| 79 | } |
| 80 | if (vr < 0) { |
| 81 | motor2_set(BACKWARD, -vr); |
| 82 | } else {
|
| 83 | motor2_set(FORWARD, vr); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | |
| 88 | /**
|
| 89 | * Moves the robot with the given translational and angular velocities |
| 90 | * while avoiding obstacles. To be effective, this function must be |
| 91 | * called repeatedly throughout the motion. It relies on the IR |
| 92 | * rangefinders to detect obstacles. Before calling this function, |
| 93 | * motors_init and range_init must be called. |
| 94 | * |
| 95 | * @param velocity the translational velocity of the robot, in the |
| 96 | * range -255 to 255. A positive value indicates forward motion. |
| 97 | * |
| 98 | * @param omega the rotational velocity of the robot, in the range |
| 99 | * -255 to 255. A positive value indicates a counterclockwise velocity. |
| 100 | * |
| 101 | * @param strength the strength of the avoid behavior, in the range |
| 102 | * 0 to 100. |
| 103 | * |
| 104 | * @see motors_init, range_init, move |
| 105 | **/ |
| 106 | void move_avoid(int velocity, int omega, int strength) { |
| 107 | int pControl;
|
| 108 | int vl = 0; |
| 109 | int vr = 0; |
| 110 | int temp;
|
| 111 | |
| 112 | temp=range_read_distance(IR1); |
| 113 | d1 = (temp == -1) ? d1 : temp;
|
| 114 | |
| 115 | temp=range_read_distance(IR2); |
| 116 | d2=(temp == -1) ? d2 : temp;
|
| 117 | |
| 118 | temp=range_read_distance(IR3); |
| 119 | d3=(temp == -1) ? d3 : temp;
|
| 120 | |
| 121 | temp=range_read_distance(IR4); |
| 122 | d4=(temp == -1) ? d4 : temp;
|
| 123 | |
| 124 | temp=range_read_distance(IR5); |
| 125 | d5=(temp == -1) ? d5 : temp;
|
| 126 | |
| 127 | /* Avoid obstacles ahead
|
| 128 | if(d2>170) |
| 129 | v*=-1; |
| 130 | |
| 131 | Naturally slow down if there is something in the way. |
| 132 | if(d2>150 || d1>180 || d3>180){
|
| 133 | v>>=1; |
| 134 | */ |
| 135 | |
| 136 | //pControl= (((d3-d1) + (d4-d5))*strength)/100;
|
| 137 | pControl= (((d5-d4))*strength)/100;
|
| 138 | omega = (omega*(100-strength))/100 + pControl; |
| 139 | translateAngulartoLinear(velocity, omega, &vl , &vr ); |
| 140 | |
| 141 | if (vl < 0) { |
| 142 | motor1_set(BACKWARD, -vl); |
| 143 | } else {
|
| 144 | motor1_set(FORWARD, vl); |
| 145 | } |
| 146 | if (vr < 0) { |
| 147 | motor2_set(BACKWARD, -vr); |
| 148 | } else {
|
| 149 | motor2_set(FORWARD, vr); |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | /**@}**///end the motion group |
| 154 | |
| 155 | void translateAngulartoLinear (int velocity, int omega, int* vl, int* vr) { |
| 156 | //omega: angle measure, positive couter-clockwise from front.
|
| 157 | // -180 <= omega <= 180
|
| 158 | //velocity: -255 <= velocity <= 255
|
| 159 | |
| 160 | long int vltemp, vrtemp; |
| 161 | |
| 162 | //make sure values are in bounds
|
| 163 | if (velocity < -255 || velocity >255 || omega < -255 || omega > 255) return; |
| 164 | |
| 165 | //compute
|
| 166 | vrtemp = velocity + omega * 3;
|
| 167 | vltemp = velocity - omega * 3;
|
| 168 | |
| 169 | //check to see if max linear velocities have been exceeded.
|
| 170 | if (vrtemp > 255) { |
| 171 | vltemp = 255 * vltemp / vrtemp;
|
| 172 | vrtemp = 255;
|
| 173 | } |
| 174 | if (vltemp > 255) { |
| 175 | vrtemp = 255 * vrtemp / vltemp;
|
| 176 | vltemp = 255;
|
| 177 | } |
| 178 | if (vrtemp < -255) { |
| 179 | vltemp = -255 * vltemp / vrtemp;
|
| 180 | vrtemp = -255;
|
| 181 | } |
| 182 | if (vltemp < -255) { |
| 183 | vrtemp = -255 * vrtemp / vltemp;
|
| 184 | vltemp = -255;
|
| 185 | } |
| 186 | |
| 187 | *vr = (int)vrtemp;
|
| 188 | *vl = (int)vltemp;
|
| 189 | } |