root / branches / simulator / projects / simulator / simulator / core / motion.c @ 1091
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| 1 | 1006 | bcoltin | #include <stdio.h> |
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| 2 | 1027 | chihsiuh | #include <stdlib.h> |
| 3 | 1006 | bcoltin | #include <math.h> |
| 4 | 1006 | bcoltin | |
| 5 | 1006 | bcoltin | #include "motion.h" |
| 6 | 1091 | bpoole | #include "rangefinders.h" |
| 7 | 1010 | bcoltin | #include "robot.h" |
| 8 | 1010 | bcoltin | |
| 9 | 1027 | chihsiuh | #define CUTOFF 120 |
| 10 | 1027 | chihsiuh | #define TIME 1 /*sec*/ |
| 11 | 1006 | bcoltin | #define ROBOT_WIDTH 131 /*mm*/ |
| 12 | 1006 | bcoltin | |
| 13 | 1020 | bcoltin | #define MOTOR_CONVERSION_FACTOR 10.0 |
| 14 | 1020 | bcoltin | |
| 15 | 1090 | bpoole | #define FUDGE 10 /* minimum rangefinder distance until collision */ |
| 16 | 1090 | bpoole | |
| 17 | 1027 | chihsiuh | /** move_robot will move a robot from its initial position, (x,y), and theta (in radians) to a new position given speed.
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| 18 | 1027 | chihsiuh | * (x,y) and theta will be updated by the move_robot function instead of returning a value |
| 19 | 1027 | chihsiuh | * (x,y) is some kind of absolute position in the "world", (0,0) is the top left of the "world" |
| 20 | 1027 | chihsiuh | * theta will an angle be between 0 and 2*Pi (0 being faces east and goes clockwise) |
| 21 | 1027 | chihsiuh | * speed is between 0 and 255, there is some magical cutoff point before the motors actually starts running |
| 22 | 1006 | bcoltin | * move will return 0 if successful |
| 23 | 1006 | bcoltin | **/ |
| 24 | 1010 | bcoltin | int move_robot(Robot* r)
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| 25 | 1010 | bcoltin | {
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| 26 | 1090 | bpoole | Pose old_pose = r->pose; |
| 27 | 1090 | bpoole | |
| 28 | 1010 | bcoltin | short speed1 = r->shared->motor1;
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| 29 | 1010 | bcoltin | short speed2 = r->shared->motor2;
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| 30 | 1010 | bcoltin | float theta = r->pose.theta;
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| 31 | 1075 | bjy | |
| 32 | 1010 | bcoltin | if (theta < 0 || theta > 2*M_PI) return 1; |
| 33 | 1075 | bjy | if (speed1 < -255 || speed1 > 255) return 1; |
| 34 | 1075 | bjy | if (speed2 < -255 || speed2 > 255) return 1; |
| 35 | 1006 | bcoltin | |
| 36 | 1010 | bcoltin | /* if speed is lower than the cut off, don't move */
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| 37 | 1027 | chihsiuh | if (abs(speed1) < CUTOFF) {
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| 38 | 1010 | bcoltin | speed1 = 0;
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| 39 | 1010 | bcoltin | } |
| 40 | 1027 | chihsiuh | if (abs(speed2) < CUTOFF) {
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| 41 | 1010 | bcoltin | speed2 = 0;
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| 42 | 1010 | bcoltin | } |
| 43 | 1046 | chihsiuh | |
| 44 | 1010 | bcoltin | double radius;
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| 45 | 1010 | bcoltin | if (speed1 == speed2) {
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| 46 | 1027 | chihsiuh | /* go straight */
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| 47 | 1027 | chihsiuh | r->pose.x += cos(theta) * speed1 / MOTOR_CONVERSION_FACTOR; |
| 48 | 1027 | chihsiuh | r->pose.y += sin(theta) * speed1 / MOTOR_CONVERSION_FACTOR; |
| 49 | 1027 | chihsiuh | return 0; |
| 50 | 1010 | bcoltin | } |
| 51 | 1010 | bcoltin | radius = ROBOT_WIDTH * speed1 / (speed1 - speed2); |
| 52 | 1010 | bcoltin | |
| 53 | 1020 | bcoltin | double t = speed1 / radius / MOTOR_CONVERSION_FACTOR;
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| 54 | 1006 | bcoltin | |
| 55 | 1020 | bcoltin | double newx = (radius * sin(t)) / MOTOR_CONVERSION_FACTOR;
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| 56 | 1020 | bcoltin | double newy = (radius - radius * cos(t)) / MOTOR_CONVERSION_FACTOR;
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| 57 | 1019 | bcoltin | |
| 58 | 1010 | bcoltin | r->pose.x += newx * cos(theta); |
| 59 | 1010 | bcoltin | r->pose.y += newx * sin(theta); |
| 60 | 1006 | bcoltin | |
| 61 | 1010 | bcoltin | r->pose.x += newy * - sin(theta); |
| 62 | 1010 | bcoltin | r->pose.y += newy * cos(theta); |
| 63 | 1019 | bcoltin | |
| 64 | 1019 | bcoltin | int divide = (t+r->pose.theta)/(2 * M_PI); |
| 65 | 1019 | bcoltin | r->pose.theta = (t+r->pose.theta) - (2 * M_PI * divide);
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| 66 | 1010 | bcoltin | if (r->pose.theta<0) r->pose.theta += 2 * M_PI; |
| 67 | 1010 | bcoltin | |
| 68 | 1090 | bpoole | /* XXX: this is a terrible hack */
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| 69 | 1090 | bpoole | update_rangefinders(r); |
| 70 | 1090 | bpoole | for (divide = 0; divide < 5; divide++) { |
| 71 | 1091 | bpoole | /* Lets just call this a collision... */
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| 72 | 1090 | bpoole | if (r->shared->ranges.d[divide] < FUDGE) {
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| 73 | 1091 | bpoole | /* Restore x,y, but allow rotation */
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| 74 | 1091 | bpoole | r->pose.x = old_pose.x; |
| 75 | 1091 | bpoole | r->pose.y = old_pose.y; |
| 76 | 1091 | bpoole | |
| 77 | 1091 | bpoole | /* Rotated robot, need to recalculate */
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| 78 | 1091 | bpoole | update_rangefinders(r); |
| 79 | 1090 | bpoole | return 0; |
| 80 | 1090 | bpoole | } |
| 81 | 1090 | bpoole | } |
| 82 | 1090 | bpoole | |
| 83 | 1010 | bcoltin | return 0; |
| 84 | 1006 | bcoltin | } |