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| 1 | /**
|
|---|---|
| 2 | * @file world.h |
| 3 | * @author Colony Project |
| 4 | * |
| 5 | * @brief THE WHOLE WIDE WORLD |
| 6 | * |
| 7 | * Contains structures and function prototypes used |
| 8 | * for managing the world. |
| 9 | **/ |
| 10 | |
| 11 | #ifndef __WORLD_H__
|
| 12 | #define __WORLD_H__
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| 13 | |
| 14 | #define ID_RECTANGLE 0 |
| 15 | #define ID_CIRCLE 1 |
| 16 | #define NUM_SHAPES 2 |
| 17 | |
| 18 | typedef struct { |
| 19 | double x;
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| 20 | double y;
|
| 21 | } point_t; |
| 22 | |
| 23 | typedef struct { |
| 24 | point_t p1; /* Lower left point */
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| 25 | point_t p2; /* Upper right point */
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| 26 | } bbox_t; |
| 27 | |
| 28 | typedef struct { |
| 29 | point_t p; /* origin */
|
| 30 | double d; /* direction */ |
| 31 | } ray_t; |
| 32 | |
| 33 | typedef struct { |
| 34 | int id;
|
| 35 | bbox_t *bbox; |
| 36 | void *props; /* shape-specific properties */ |
| 37 | } object_t; |
| 38 | |
| 39 | typedef struct { |
| 40 | int num_objs;
|
| 41 | object_t *objs; |
| 42 | bbox_t world; |
| 43 | } world_t; |
| 44 | |
| 45 | /* Specific collision functions */
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| 46 | double collide_circle(ray_t *ray, object_t *obj);
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| 47 | double collide_rect(ray_t *ray, object_t *obj);
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| 48 | |
| 49 | /* Array of function pointers to the specific collide functions.
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| 50 | * Must be listed in the same order as IDs */ |
| 51 | double (*collide_func[NUM_SHAPES])(ray_t *ray, object_t *obj) =
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| 52 | {
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| 53 | collide_rect, |
| 54 | collide_circle |
| 55 | }; |
| 56 | |
| 57 | #endif
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| 58 |