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/**
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 * @file world.c
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 * @author Colony Project
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 * @brief Simulator world code
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 *
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 * This is the world.
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 **/
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#include <stdio.h>
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#include "world.h"
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double collide_circle(ray_t *ray, object_t *obj){
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    return -1;
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}
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double collide_rect(ray_t *ray, object_t *obj){
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    return -2;
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}
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double collide(ray_t *ray, object_t *obj) {
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    if (ray == NULL || obj == NULL)
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        return -1;
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    return collide_func[obj->id](ray, obj);
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}