Alex Zirbel's activity
From 02/19/2013 to 03/20/2013
03/05/2013
- 08:28 PM Colony Scout OS Revision 071926c2: Retired (deleted) unused packages.
- Moved their msg/srv definitions to the messages/ package instead, and revised the libscout and scoutsim files that de...
- 08:28 PM Colony Scout Revision 071926c2 (scoutos): Retired (deleted) unused packages.
- Moved their msg/srv definitions to the messages/ package instead, and revised the libscout and scoutsim files that de...
- 07:06 PM Colony Scout OS Revision 1057a46d: Removed old files and test executables.
- 07:06 PM Colony Scout Revision 1057a46d (scoutos): Removed old files and test executables.
02/28/2013
- 05:05 PM Colony Scout OS Revision 7f2ccb46: Fixed up the smart_runaround behavior to integrate it fully.
- 05:05 PM Colony Scout Revision 7f2ccb46 (scoutos): Fixed up the smart_runaround behavior to integrate it fully.
- 04:55 PM Colony Scout OS Revision 8b7d6f99: Updated BehaviorList with the new smart_runaround.
- 04:55 PM Colony Scout Revision 8b7d6f99 (scoutos): Updated BehaviorList with the new smart_runaround.
- 04:55 PM Colony Scout OS Revision c9638ad1: Added BehaviorList templates.
- 04:55 PM Colony Scout Revision c9638ad1 (scoutos): Added BehaviorList templates.
- 04:54 PM Colony Scout OS Revision 5dd9f396: Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
- 04:54 PM Colony Scout Revision 5dd9f396 (scoutos): Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
- 04:52 PM Colony Scout OS Revision 6350051e: Added a script to auto-generate BehaviorList files.
- This includes some sub-changes:
* Restructured behaviors/ folder into behaviors/, test_behaviors/ and limbo_behavior... - 04:52 PM Colony Scout Revision 6350051e (scoutos): Added a script to auto-generate BehaviorList files.
- This includes some sub-changes:
* Restructured behaviors/ folder into behaviors/, test_behaviors/ and limbo_behavior... - 12:16 PM Colony Scout Task #2113 (Wontfix): Clean up scoutsim code
- Migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:15 PM Colony Scout Task #2137 (Wontfix): Add roslaunch scripts
- 12:15 PM Colony Scout Task #2137 (Assigned): Add roslaunch scripts
- 12:14 PM Colony Scout Task #2137 (Fixed): Add roslaunch scripts
- Migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:15 PM Colony Scout Enhancement #2114 (Wontfix): Make it easier to make new behaviors
- Migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:14 PM Colony Scout Bug #2130 (Fixed): Running a scout then starting teleop
- 12:13 PM Colony Scout Bug #2130: Running a scout then starting teleop
- Done. Also, migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:13 PM Colony Scout Bug #2120 (Wontfix): Remove old teleop and clean up scoutsim folder
- Migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:12 PM Colony Scout Task #2135 (Fixed): Remove headers from messages
- Done. Also, migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:12 PM Colony Scout Task #2136 (Fixed): Change teleop_on behavior.
- Done. Also, migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:11 PM Colony Scout Bug #2138 (Fixed): Look into timestamps in sonar
- Done. Also, migrating scoutsim todos to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo
02/20/2013
- 11:32 PM Colony Scout OS Revision 414d2b48: Updated line follow code to make turns for Lab 2.
- Also upgraded at_destination and LineSensor::destination() for Intro Lab 2.
- 11:32 PM Colony Scout Revision 414d2b48 (scoutos): Updated line follow code to make turns for Lab 2.
- Also upgraded at_destination and LineSensor::destination() for Intro Lab 2.
02/19/2013
- 06:18 PM Colony Scout OS Revision af7e0f94: Added new at_destination functionality.
- Maze turns are buggy and are the next order of business.
- 06:18 PM Colony Scout Revision af7e0f94 (scoutos): Added new at_destination functionality.
- Maze turns are buggy and are the next order of business.
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