Activity
From 02/01/2013 to 03/02/2013
02/28/2013
- 12:16 PM Colony Scout Task #2113 (Wontfix): Clean up scoutsim code
- Migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:15 PM Colony Scout Task #2137 (Wontfix): Add roslaunch scripts
- 12:15 PM Colony Scout Task #2137 (Assigned): Add roslaunch scripts
- 12:14 PM Colony Scout Task #2137 (Fixed): Add roslaunch scripts
- Migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:15 PM Colony Scout Enhancement #2114 (Wontfix): Make it easier to make new behaviors
- Migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:14 PM Colony Scout Bug #2130 (Fixed): Running a scout then starting teleop
- 12:13 PM Colony Scout Bug #2130: Running a scout then starting teleop
- Done. Also, migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:13 PM Colony Scout Bug #2120 (Wontfix): Remove old teleop and clean up scoutsim folder
- Migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:12 PM Colony Scout Task #2135 (Fixed): Remove headers from messages
- Done. Also, migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:12 PM Colony Scout Task #2136 (Fixed): Change teleop_on behavior.
- Done. Also, migrating to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo - 12:11 PM Colony Scout Bug #2138 (Fixed): Look into timestamps in sonar
- Done. Also, migrating scoutsim todos to:
http://roboticsclub.org/redmine/projects/colonyscout/wiki/ScoutsimTodo
02/18/2013
- 06:48 PM Colony Scout Bug #2134 (Fixed): Concurrency Issue with Behavior Overwrite
- 06:48 PM Colony Scout Bug #2133 (Fixed): Adding scout with an empty name is bad.
- 07:25 PM Colony Scout Bug #2129 (Fixed): Killing and respawning makes a scout uncontrollable
- 07:20 PM Colony Scout Task #2112 (Fixed): Clean up GUI code
- 07:19 PM Colony Scout Bug #2131 (Fixed): Resume button doesn't work
02/17/2013
- 02:45 PM Colony Scout Bug #2138 (Fixed): Look into timestamps in sonar
- Turns out headers aren't automatically filled in. This may be creating a bug in the sonar code, which relies on times...
- 02:26 PM Colony Scout Task #2137 (Wontfix): Add roslaunch scripts
- Once done with other things:
Make a bunch of launch scripts. One of them should start up all the sensor nodes; oth... - 02:14 PM Colony Scout Task #2136 (Fixed): Change teleop_on behavior.
- Change teleop so that the simulator ignores teleop commands if a behavior is running.
- 02:13 PM Colony Scout Task #2135 (Fixed): Remove headers from messages
- Most .msg files have headers, which make it hard to spoof them on command line.
We should get rid of that.
02/10/2013
- 02:38 PM Colony Scout Bug #2134 (Fixed): Concurrency Issue with Behavior Overwrite
- In BehaviorGUI.py, if you run a new behavior, the rosnode kill used to stop the old behavior will often kill the newl...
02/03/2013
- 05:37 PM Colony Scout Bug #2082 (Fixed): Every behavior is instantiated when any is run
- Priya is awesome and everyone should love her.
Fixed by putting the constructor of behaviors into the behavior lis... - 03:37 PM Colony Scout Bug #2129: Killing and respawning makes a scout uncontrollable
- This probably occurs because when we kill a scout we dont stop running the existing behavior. If this is the case, it...
- 03:24 PM Colony Scout Bug #2122 (Fixed): Standardize encoders
- Reasonably fixed - can't get it more precise without hardware testing anyway.
- 03:23 PM Colony Scout Bug #2132 (Fixed): Delay before motor commands start
- 03:23 PM Colony Scout Bug #2132: Delay before motor commands start
- Fixed by adding a latch to the ROS service advertising.
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