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Alex Zirbel's activity

From 01/12/2013 to 02/10/2013

02/10/2013

02:38 PM Colony Scout Bug #2134 (Fixed): Concurrency Issue with Behavior Overwrite
In BehaviorGUI.py, if you run a new behavior, the rosnode kill used to stop the old behavior will often kill the newl... Alex Zirbel

02/03/2013

06:07 PM Colony Scout OS Revision 3493418f: Removed 'priya_draw_name' include from BehaviorList.
Alex Zirbel
06:07 PM Colony Scout Revision 3493418f (scoutos): Removed 'priya_draw_name' include from BehaviorList.
Alex Zirbel
05:32 PM Colony Scout OS Revision e117f879: Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
Alex Zirbel
05:32 PM Colony Scout Revision e117f879 (scoutos): Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
Alex Zirbel
05:28 PM Colony Scout OS Revision b4865319: Adding make_clean.sh to recursively clean subdirectories.
Alex Zirbel
05:28 PM Colony Scout Revision b4865319 (scoutos): Adding make_clean.sh to recursively clean subdirectories.
Alex Zirbel
03:53 PM Colony Scout OS Revision 07121480: Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
Alex Zirbel
03:53 PM Colony Scout Revision 07121480 (scoutos): Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
Alex Zirbel
03:53 PM Colony Scout OS Revision d2dedb17: Bugfix to BehaviorGUI causing crashes.
Alex Zirbel
03:53 PM Colony Scout Revision d2dedb17 (scoutos): Bugfix to BehaviorGUI causing crashes.
Alex Zirbel
03:24 PM Colony Scout Bug #2122 (Fixed): Standardize encoders
Reasonably fixed - can't get it more precise without hardware testing anyway. Alex Zirbel
03:23 PM Colony Scout Bug #2132 (Fixed): Delay before motor commands start
Alex Zirbel
03:23 PM Colony Scout Bug #2132: Delay before motor commands start
Fixed by adding a latch to the ROS service advertising. Alex Zirbel

01/30/2013

07:18 PM Colony Scout OS Revision cfdb3afa: Added latching to publishers so the first message gets noticed.
Alex Zirbel
07:18 PM Colony Scout Revision cfdb3afa (scoutos): Added latching to publishers so the first message gets noticed.
Alex Zirbel

01/29/2013

06:05 PM Colony Scout Bug #2133 (Fixed): Adding scout with an empty name is bad.
Because it can't be killed. Don't let it be added. Alex Zirbel
07:27 PM Colony Scout Bug #2129: Killing and respawning makes a scout uncontrollable
Alex will help with this one too. Alex Zirbel

01/28/2013

06:21 PM Colony Scout Bug #2132 (Fixed): Delay before motor commands start
The first motor command rarely works.
Putting a delay before sending any commands is a quickfix, and this could be...
Alex Zirbel
06:20 PM Colony Scout Bug #2131 (Fixed): Resume button doesn't work
In the python GUI, the resume button does nothing. Alex Zirbel
06:20 PM Colony Scout Bug #2130 (Fixed): Running a scout then starting teleop
Interaction of teleop and behaviors is bad.
For example, if teleop is on, then the behavior will seem to be bugged...
Alex Zirbel
06:12 PM Colony Scout Bug #2129 (Fixed): Killing and respawning makes a scout uncontrollable
1. Create a new scout (ie "testbot")
2. Run a behavior on testbot
3. Kill testbot via GUI
4. Spawn another scout c...
Alex Zirbel

01/19/2013

03:12 PM Colony Scout Task #2111 (Fixed): Make scoutsim debugging tools able to run on any scout.
Alex Zirbel
03:12 PM Colony Scout Task #2111: Make scoutsim debugging tools able to run on any scout.
Now possible to change this via rosservice calls.
More gui changes can be requested later.
Alex Zirbel
 

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