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Alex Zirbel's activity

From 01/04/2013 to 02/02/2013

01/29/2013

06:05 PM Colony Scout Bug #2133 (Fixed): Adding scout with an empty name is bad.
Because it can't be killed. Don't let it be added. Alex Zirbel
07:27 PM Colony Scout Bug #2129: Killing and respawning makes a scout uncontrollable
Alex will help with this one too. Alex Zirbel

01/28/2013

06:21 PM Colony Scout Bug #2132 (Fixed): Delay before motor commands start
The first motor command rarely works.
Putting a delay before sending any commands is a quickfix, and this could be...
Alex Zirbel
06:20 PM Colony Scout Bug #2131 (Fixed): Resume button doesn't work
In the python GUI, the resume button does nothing. Alex Zirbel
06:20 PM Colony Scout Bug #2130 (Fixed): Running a scout then starting teleop
Interaction of teleop and behaviors is bad.
For example, if teleop is on, then the behavior will seem to be bugged...
Alex Zirbel
06:12 PM Colony Scout Bug #2129 (Fixed): Killing and respawning makes a scout uncontrollable
1. Create a new scout (ie "testbot")
2. Run a behavior on testbot
3. Kill testbot via GUI
4. Spawn another scout c...
Alex Zirbel

01/19/2013

03:12 PM Colony Scout Task #2111 (Fixed): Make scoutsim debugging tools able to run on any scout.
Alex Zirbel
03:12 PM Colony Scout Task #2111: Make scoutsim debugging tools able to run on any scout.
Now possible to change this via rosservice calls.
More gui changes can be requested later.
Alex Zirbel
 

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